![]() The same controls for the Gamebreaker apply in the new Dunk Contest feature. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. Players can try to collect trick points, which are scored through the use of excellent ballhandling and execution. If you want to pick up a great sports game on the PSP's launch day, look no further than this rim-rocking gem.Gameplay consists of standard three-on-three streetball games as well as alternates such as a competition to be the first to a certain score or other objective. While there are still a few optimization issues to be ironed out, everything you know and love from the last game has survived the transition, and the developers have made some intriguing (and potentially addictive) additions. When it comes to playground-style hoops, nothing beats the NBA Street series, and it looks like NBA Street Showdown is going to be yet another excellent entry. The Gamebreaker system is virtually the same, although the presentation has been tweaked a bit to make it unique to the PSP. The main difference is that there are only two turbo buttons (mapped to the shoulders), so you're slightly more limited in regards to the number of tricks and dunks you can pull off. The gameplay is virtually the same and, thanks to the PSP's button layout, it feels like you're playing the PS2 version. 2, you should have no problem picking up Showdown. ![]() The uniforms featured in the game have also been redesigned, so it's easier to tell who's on your team. There are also a variety of courts to play on, although there are some made-up ones mixed in with old standbys like Rucker Park and Mosswood. This is the case again, though you still have to unlock the majority of them by earning and spending points. One of the best elements of the previous games was the ability to play with a ton of NBA legends, from George "The Iceman" Gervin to my man Larry Bird. Winning games and beating teams will unlock new courts, outfits, and players, and you can also use development points to increase your skills. Once you win a court, you're the boss, and you've got to defend it from other challengers. Some familiar faces make appearances as bosses, including Stretch and Prodigy. After defeating a few other teams (and taking their players to play on your team), you get a chance to take on the boss of the court. When the game begins, you choose a few teammates from the local scrubs and head to the court. Like its console brethren, Showdown also features a deep career mode (called King of the Court), in which you create a baller, customize his look and attributes, then take on anyone who'll give you a chance. I played these modes for only a few minutes, but it was easy to see that they could quickly become addictive. You've got to protect the basket at all costs, while gaining strikes by making more difficult blocks. The Shotblocker game, on the other hand, gives you a set number of strikes that correspond with made shots by your opponents. In the Arcade Shootout, you've got to hit a certain number of baskets to progress, and things quickly become difficult, as you've got to use strategy to ensure you'll get your shots off. Both modes can be played in a single-player mode that gets increasing difficult as you progress from one level to the next. ![]() Although both of those modes are perfect if you've only got a few minutes to spare, the developers wanted to make sure that they'd be fun for extended periods of time, too.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |